However, the idea of creating a mini-game of sorts between the pass rusher and the offensive lineman assigned to block him is great. The defensive line stick is excellent in concept, but there is a downside that I’ll discuss a bit more below.They’re no longer able to cover as much ground. Linebacker play has been appropriately nerfed.The animations are surprising slick in most instances. The fact that only some players can do certain moves adds some needed individuality. The new runner archetypes are arguably the best locomotion-related addition to the game.On defense, the increased number of passes that get off against the rush offers more opportunities for picks, deflections, etc. I’d become so accustomed to those tired animations where my QB would take a sack even though it felt as though he should’ve gotten the pass off. This addition has opened up a whole set of new situations that weren’t possible before. It is an absolute game-changer for both sides of the ball. The passing out of contact and sacks is a major win.The animations are stronger, and there aren’t as many instances where the engine seems to be at a loss for a suitable visual result based on the on-field circumstances. Gameplay is smoother in almost every aspect.I understand that, but it doesn’t mean I agree with the direction–at least not in every instance. I know EA has pushed things a bit more toward an arcade experience, but at this point, there goal is to walk a fine line that will likely frustrate the hardcore audience, while exciting a more choice demographic.
I can hear all the hardcore guys and girls saying, “simulation gameplay in Madden?” Don’t get me wrong.